All rooms (unless stated) are suitable for ages 10 years and over. Players of 16 years and under must be accompanied by an adult.
Victor Frankensteins Reanimation
Difficulty: | Escape rate: 83%
Daylight in your attic begins to fade as the warm sun disappears beyond the horizon and is replaced with thick, black clouds signalling the beginning of the storm you have waited for. Copious notes are sprawled across the walls of your laboratory accompanied by the remnants of wasted efforts, a constant reminder of your failure up to this point.
Everyday, Victor Frankenstein has endured toxic vapours, alcohol fumes, naked flames and the gut-wrenching stench of rotting flesh ‘acquired’ from morgues, graveyards and dissecting tables. His gruesome collection. This all-consuming obsession to discover the secret to creating life itself with success meaning he would be revered by the creatures he creates and obtain for himself divine status.
Using all that has gone before, you too can accompany Victor on his path to greatness. Through the precise art of combining alchemy, chemistry and electricity, time is not on your side to complete his masterpiece. Your monster must be ready for the crucial lightening strike or else watch your creation perish.
There are no second chances in a game of life and death.Book Now CORBY & TRAPPD AT HOME ONLY
The old folk-tales of the Salem Witch Trials of 1692, echoed through your head as you pack up your things. You had learnt recently about the horrific events that happened all the way back in 1692. Where villagers believed In the damnation of all woman who was proven to be a witch. Through ghastly trials and hysteria, hundreds of innocent woman were trialled and killed for the use of witchcraft in the villages of Salem. Tales of possession, haunting and madness spread and it is now believed that Salem is the home to all the spirits who died, all that time ago, but one woman in particular Marjorie Sutton, is to be seen at midnight of the witching hour, in her old home, which is now just an abandoned shack in the middle of Salem forest. You’re not one to believe in superstition but it soon became a story of interest and before you know it you begin to feel destined to uncover the truth about Marjorie. Your eyes flash open and before you know it, you're on the road with your giggling friends on the way to the Salem.
The road trip was long, tiring and rain started to patter down on the windscreen 20 minutes before you reached the heart of Salem, Massachusetts. Questions started to fill your thoughts. Is this real? Is it all nonsense? Will we see anything? But even with all your doubts, you and your friends finally make it to the abandoned cabin and set up for the long night ahead. You feel your way through the dark, to get familiar with the space surrounding you. Candles and torches emerge from your friend’s backpacks and soon the dingy little cabin starts to illuminate with the flickers of the flames.
You can hear the trees whispering around you outside the cabin, when feelings of dread and fear start to creep up on you. You stumble across a large, dusty book in the corner which read “The Book of The Damned.” Within the circle on the damp, dirty floor, you flick through the book. It seems to be a diary or maybe a record of all the poor souls taken too soon from the earth. As time ticks by, strange things begin to unfold. Candles extinguish on their own whilst floorboards creak as if someone else was here with you. Cackling laughter surrounds the cabin as confusion hits home and you begin to question yourself. You try to convince yourself that it must just be the trees dancing in the rain, the wind blowing out the candles. You couldn't be more wrong. A huge scream echoes throughout the cabin as the book starts flicking through pages, eventually stopping on one page. We read slowly “Marjorie Sutton, can resurrect and take a human form on the night of the witching hour, where the power of the spirits is at its highest. She must claim a human soul and from there she may rise and wreak havoc over Salem.” Frozen, you look up and stare into the blood-red eyes of none other than Marjorie Sutton, pointing a long, bony finger at you. This is the moment, the moment you realised it was all true. The spirits and voices are overwhelmingly loud as you scramble your way through the house. It is you. It is your soul she had to claim and the only way to escape was to destroy `The Book of The Damned` and leave Salem behind.
You have 60 minutes until the witching hour is at its strongest and your soul will be stolen from within you. Your body inhabited by an ancient spirit whose vengeance on the town of Salem was at an almighty high. Destroy the book, flee the cabin and NEVER look back. It seems easier said than done, but work together and you may survive. Witches are real, and their vengeance is the most terrifying and powerful form of torture you could ever experience...run.Book Now LEEDS ONLY
Breaking out of your cell was only the first step in the arduous journey to freedom. In this maximum-security prison your hopes of escaping rest heavily on the contacts you’ve made, and rumours of a breakout already planned by legendary Cartel boss Miguel Lopez.
The kingpin of the prison it has become his playground with not a guard nor warden free from being bribed off or threatened into compliance. He’s a man few are brave enough to cross, seeing all those below him as inferior. Spending 23 hours a day in his luxurious cell your window of opportunity is short, you must retrieve what you need before the bell signalling lunchtime is over strikes.
A man this feared and dangerous knows allies are only a weakness and will not divulge his secrets to anyone. You must take your shot at fleeing Maine State Prison by infiltrating the King’s contacts and doing whatever is necessary to secure the tools for your escape.
All too aware of the number of people who have tried, failed and disappeared you’ve reached the point of no return. Freedom is within your grasp but to reach it you must act carefully, for capture by the guards or Lopez himself will surely result in your execution.
Do you value your freedom enough to risk it all?
Difficulty: | Escape rate: 65%
You've been driving for what seems like an eternity and your pupils are burning through their sockets. The dark, winding road just never ends and it feels like you are the only person left on the planet right now. You can't even remember when you last passed another car. A sign for a Motel creeps up to you and passes by, the classic red neon tube lighting. Beneath it, 'vacancy' reads in blue and you decide to pull in and call it a night.
Judging by the exterior, this Motel has definitely seen better days. The drain pipes are half hanging down, the paint is faded and peeling and the 'check in' sign has toppled a little too far to the right. Entering into reception doesn't make you feel any more welcome. A peculiar little man hobbles slowly from behind a doorway and stands at the reception desk. He does nothing more than put a form on the desk and a front door key next to it. This character has a very strange presence about him almost sinister. He does not look you in the eye throughout the entire exchange.
After hastily making your way back outside the reception area you find your way to room 666, thankful to get into the room and finally chill out after a long day of driving. This room is not much better than the exterior. A single, messily made bed sits against a wall. An old school TV seems to be on permanent static and a locked, ominous looking wardrobe stands tall in the corner, who would lock a wardrobe? Not to mention the bars on the window! Too tired to kick up a fuss, you shake off the uneasy feeling and try to relax. A bit of exploration and you find a DVD in one of the drawers. With not much else to do, you decide to play it but what begins to unfold on the screen chills you to your very core.
A dawning realisation creeps over you, you've just checked into a Motel where guests never check back out. You may be about to endure a night of terror at the hands of the sadistic Motel manager. You must do everything you can to ensure you don't end up on the slaughter table inside his gruesome torture chamber. If only it was as easy as leaving through the same door you entered.
NB: This room is for over 16's only. Not suitable for pregnant players. Participants with heart conditions must check with a doctor before playing.Book Now (Stockport) STOCKPORT ONLY
Awoken in complete darkness, trying to make out your surroundings, hearing the desperate screams of others. You are not alone in this hell hole.
Uncovering your eyes from the hood adorned on you by your captor the room resembles an old, industrial slaughterhouse decorated with well-worn sadistic looking devices and make-shift recording equipment.
The walls are stained with the splattered blood of the previous participants, those pre-destined to die at hands of The Tormentor.
The air within permeates with the stench of death and disembowelment, catching in your throat you let out a loud cough. You hear a noise in the distance, he knows you are awake.
A dozen screens line the wall before you, in the middle a menacing figure details the rules of the sick game you're about to partake in and the choices you will face. Your fates are tied with those around you and you must suffer the consequences of your actions.
How do you weigh the value of one life above another?
NB: This room is for over 16's only. Not suitable for pregnant players. Participants with heart conditions must check with a doctor before playing.Book Now (Corby) CORBY ONLY
Madame Curio's Cirque Delirium
Difficulty: | Escape rate: N/A
Roll up, roll up! Enter the mind meddling spectacle that is Madame Curio's Cirque Delirium'! Try your luck, prove your skills and test your aim... can you conquer our unusual carnival games? How about attending a captivating performance in our very own circus ring? A delightful fun-filled evening where our guests pile in, hoping to glimpse the circus' famed attractions and maybe win a prize or two. Don't believe us? Come and see for yourself! There's so much fun to be had in our big top phenomenon!
The poster seems intriguing but you get this niggling suspicion that all is not exactly what it seems. Since this circus came to town people have started disappearing. Guests supposedly enter the circus, but very few come out and people seem to whisper of a 'ghostly aura' surrounding the circus itself. Still, your attention has been caught and curiosity is getting the better of you. You decide to go along and see what it's all about... besides, you've never been particularly superstitious...
After entering, it's all fun and games until you start to notice the abnormal silence among the workers. They seem to labour along in a zombie-like state, almost like mind slaves. They don't blink or speak to anyone - not even each other. It isn't until you recognise a stamp on one of their hands for Madame Curio's fortune tent that you notice they all have the same distinguishing stamp. A quick glance towards the sage's tent tells you that passers-by are being reluctantly coerced into entering... and they never seem to emerge. Something rather sinister is happening and you realise that you could be next. The circus closes in 60 minutes and you can't see an exit anywhere. Maybe they blocked it off? You need to find another way out of this circus nightmare before Madame Curio steals your mind and you remain Trapp'd in the circus forever!Book Now PETERBOROUGH BRANCH ONLY
The Outlaws of Red Rock
Difficulty: | Escape rate: N/A
An old legend surrounds the mysterious town of Red Rock. Strangers talk of an ancient rare jewel said to hold unimaginable value. It was rumoured to belong to the first mayor of Red Rock around 300 years ago who was supposedly assassinated in a political conspiracy between the neighbouring towns. Whether this jewel truly exists, nobody knows. The townspeople are not particularly welcoming to outsiders, barely leaving the town and usually keeping to themselves. The towns local sheriff, Newman The Law Dalton, is the only man alive who knows the real truth. But secrets never stay secret for long!
Hundreds have claimed to try and steal the jewel, but to no avail. You and your outlawed band of miscreants, The Rockboar Syndicate, are among the failed horde. After a vain attempt to break into the bank and steal the towns infamous prized jewel you now find yourself trapp'd in the sheriffs jail cell and sentenced to be hanged at dawn. With mortality drawing nearer by the minute, you and your fellow criminals decide to give the robbery one last shot. The sheriff has been called out to an ambush shooting just outside the town so now is your chance! Find a way to break out of the jail and make your way to the bank. The last train out of town leaves in 60 minutes and you want to make sure you're on it - with the jewel in hand!Book Now PETERBOROUGH BRANCH ONLY
Difficulty: | Escape rate: 45%
After a monotonous 9 to 5 shift, you get home and look around, deciding that you need a change so you call up a few friends and arrange to do something exciting. How about that new 'escape room' thingy that just opened near the town? The posters look stimulating and it's had great reviews! Everyone agrees that it's a good idea so you decide to book in and a few days later you are standing in the blackened void that is the Trapp'd reception eagerly waiting.
You have decided to try 'The Monosphere' room which promises to be a crazy, mind-bending psychoactive experience all rolled into one fascinating room. What you don't realise, however, is that the government are actually using this room to test a new form of mind-modification to try and create the 'perfect utopia' within society - a sort of brain-washing totalitarian epidemic, if you will. Anyone who attempts this â€˜escape room' unconsciously falls into a passive stupor of compliance and conformity, Do not let this be you! Figure out a way to escape without alerting anyone to your recognition of the untold activities being performed within this room. Trapp'd in with 60 minutes to escapeâ€¦ before you lose your mind!Book Now NORTHAMPTON BRANCH ONLY
Molten Creek Mine
Difficulty: | Escape rate: 60%
After 11 years experience in the mining industry, you head to work just like any other day. You get into your safety gear and walk through the murky tunnels into the quotidian mineshaft. As you begin working, however, you notice that something feels unfamiliarâ€¦ almost dangerous. Suddenly, an ear-splitting crack rings out as a large cloud of dust surrounds you. Blinded, you try desperately to search for the cause and make sure your fellow miners are unharmed. The support beams in the mine that you and your team have been working on have given way and the mine is beginning to collapse! The walls are crumbling, the ceiling is caving in, the entrance is now blocked and every second you spend in there means less and less oxygen.
The rescue team is trying their best to race against the clock in order to save you all, but the chances are looking bleak. The creeping realisation of the life or death situation is beginning to dawn on your fellow miners and panic resonates. You are left with one option, find another way outâ€¦ or die in this soon-to-be catacomb!Book Now NORTHAMPTON BRANCH ONLY
Dead on Arrival
Difficulty: | Escape rate: 13%
After a blissful weekend break visiting family you are in the midst of a long car journey home. You have at least another 6 hours to go and the rain is hammering down hard on the windscreen. It's quite calming, actually. You drive continuously along the straight, unwinding motorway, there is not another car in sight at this ungodly hour. You listen to the rain as it plunders down creating white noise, filling your head with slow, soothing thoughts. You don't notice your eyelids drooping until it's too late. You see a flash, you hear a crash, you feel the impact and then nothing. You feel as though you are floating through a black void. You don't really know how long you're there for, concept of time seems to escape you in this dimension.
Suddenly, you hear a scraping of metal, a swoosh of material. Someone is in the room with you, you can feel it. A man's voice speaks; It's only minor injuries, he should be out within a week. He's lucky, it could have been a lot worse. We'll keep an eye on his condition and let you know if anything happens. That is a relief. Thank you, doctor. A woman's voice. You recognise it. You try to move but your limbs don't respond. You start to panic but the more you try to move, the more impossible it seems. There is another scraping of metal and a swoosh and you feel the atmosphere become still again. Your dark plain submerges you once again.
Drifting in and out of consciousness, you feel a sharp prick in your forearm. It pulls you out of your stupor and you can hear a faint, rhythmic beeping sound. Upon focusing on it you realise it's your heart beat. It's reassuring until it begins to speed up quicker and quicker, faster and faster. Fear burns through you and desperation kicks in but your limbs still disobey you and your lips ignore your desperate attempts to shout. You hear voices, panicstricken shouting, a woman frenzied.
He's going into cardiac arrest, we need a crash trolley in here now!
Your inner self is hysterical but your body makes no sign. A long, unbroken beep rings out coupled with a painful silence. That familiar voice, your mothers, screams uncontrollably He was supposed to live! But you are not dead.
The next time you stir you feel a cold, hard surface beneath you. You see a blinding glare through your eyelids and you struggle to open them but they only flicker a little. A voice comes in existence, it's the doctors voice but this time he is not concerned nor friendly. His voice is stern and serious.
Yes, I have the body. He's still alive, don't worry. Kidnapped to order, just like I promised. Pause.
Leave the money in the discussed location and the guy is yours to pick up in an hour. Pause.
Yeah, yeah, I got that. He's in the hospital morgue. You know how to get in, don't let anyone see you.
A door slams and silence follows. The adrenaline begins to kick in and your limbs start to tremble. The feeling is slowly returning to your body and with it, the growing realisation of what has unfolded. You have 60 minutes to find a way out of this dead man's freezer before your torturer finds you!
NB: This room is for over 12's only. Participants with heart conditions must check with a doctor before playing.Book Now Billing Aquadrome ONLY
Difficulty: | Escape rate: 84%
They say humans have inhabited earth for thousands of years. They are wrong. Humans have slowly been destroying earth for thousands of years, exhausting this once peaceful planet and everything that lived in harmony with it. 50 years ago, the predictions were publicised, earth would be in ruin and extinction would close in on us. But no one took notice. A blind eye cast towards the 'experts' and our trends continued. Overpopulation, nuclear atomic wars, engineered disease. All very real threats we regret to ignore. So wrapped up in universal destruction; deforestation caused by agriculture, driving catastrophic climate change and ultimately, global warming were the cause of our debilitation. Things we were subconsciously aware of but chose to ignore. We chose to destroy our beautiful home and now, the reckoning is upon us.
As you gaze out of the window across the desolate badlands, the skies burn a flaming blend of exquisite reds. The ground beneath you has completely shattered from the shrunken ozone layer. Long, connected fractures creep out for as far as the eye can see. The vivid green trees and lush, spongey grass seems but a fading memory now. It is a mystery to you, how this once thriving ecosystem can be the object of such an injurious holocaust. It has a kind of exclusive beauty about it you wonder how it could simultaneously be so deadly.
Your brows furrow in concerned frustration at the planetary cataclysm your kind has managed to provoke. The second chance you are about to retrieve feels undeserved. There is talk of a Tetrahedron concealed within the landscape on planet Mars. You and your team of NASA scientists have been studying it for a copious amount of lengthy years and believe it may have the ability to reverse cataclysmic climate change with the help of supernatural geoengineering. It's a long shot, but it's the only option.
All suited up and strapped in, you sit nervously in the launch shuttle and ponder possibilities. Your mission is clear; obtain the Tetrahedron and fire it back to earth where the other scientists will begin initiation. A countdown begins on the screen in front of you and the shuttle begins hum and shake. You take a deep breath and implore the adrenaline to keep you going. No one has any idea of what to expect. Very few people have been to Mars before and there isn't exactly an instruction manual. Initiative and logic will be your biggest assets from here on outâ€¦ the future of humankind depends completely on you!Book Now Billing Aquadrome ONLY
Difficulty: | Escape rate: 65%
After years of dreaming, you have finally booked your Arctic Adventure! Clambering onto the plane, you place your hand luggage into the overhead space and settle down into your seat. You were quite lucky to nab a window seat, you've heard the view into the Arctic is quite breathtaking! It's a long flight ahead, a solid 14 hours but you don't mind. Flights have never been a particular issue for you, it's mostly the landing. However, your route does pass over the Borean Rectangle and this concerns you a little. The Borean Rectangle is a large frozen wasteland deep in the Arctic and it's confirmed that 117 planes have mysteriously vanished over this area although no one can determine why or how. The story is the same for every plane; communication cuts out and the crew and passengers are never heard from again. No one has dared venture into this territory by foot for fear of unknown horrors... A scared man's mind can invent all kinds of terrors. You abruptly shake these thoughts from your mind and tell yourself not to fret over trivial matters. Hundreds of flights pass this icy barren every day and only a few go missing. You'll be fine!
As the plane ascends further into the azure blanket ahead you decide you should probably rest your eyes and recharge for this amazing expedition ahead. Your mind wanders dreamily into all the activities you have planned for this winter wonderland trip... husky safari, northern lights, snowmobiles... you've even planned to stay a night or two in a real igloo! Unsurprisingly, the plane experiences a fair amount of turbulence along the way, but nothing too troubling. The air hostess wakes you a few times to offer you a drink, perhaps some food? Politely declining, you return to your slumber.
You are asleep for a solid 10 hours before a large jolt startles you. You look around, the other passengers felt it too and are looking around rather alarmed. A voice sounds out above you â€œLadies and Gentlemen, this is your captain speaking. (Jolt) We are experiencing some complications with the engines. Please remain calm and stay seated.
But you cannot suppress the rising panic you feel deep within the pit of your stomach. You glance toward the lady beside you and she seems to have turned bleach white. Her eyes stare straight ahead, unblinking. A sharp pull nearly knocks you out of your seat. Suddenly, the oxygen masks drop from above you and lands conveniently in front of your face... but this makes that unnerving panic within you ring out and an involuntary yelp escapes you. Another harsh bump lurches you into the window. You make a grab for the mask and hastily fasten it over your face. All of a sudden, there is a forceful push and the plane begins to swiftly descend.
There is a collective distress happening around you but you cannot focus, you are too busy staring out of the window at the plane wing that seems to be emitting a large red flame and billowing smoke. You cannot believe your eyes. You spin around in your seat and see the lady beside you has not moved a muscle. Her flesh has disintegrated to a pasty green and she hasn't even managed to put her oxygen mask on. The plane is shaking mercilessly now and a sinking realisation sets in... this could be the end. You grab the mask and clumsily try to help her, the wires are tangled and you cannot get it over her head. Screams plead out around you, filling your ears, your head, your brain. You know you are rocketing toward the ground and the collision will be unrelenting. You desperately fumble with the oxygen mask and just when you move the last wire out of the way, there is a deafening explosion... Black.
When you awake, your limbs are almost frozen numb. Your eyelids flitter and the pain hits you all at once. You slowly move to sit up and look around you. Your eyes meet a devastating sight. The plane is but a crumpled wreck in the snow and bodies surround you... no signs of life anywhere. The blizzard is thick and the cold is bitter to the bone. Survival is the only thing on your mind right
now... figure out a way to establish communication and signal for help, but first you must find out where exactly you have landed... Hurry, before hypothermia begins to set in and your very life escapes you!Book Now Billing Aquadrome ONLY
Difficulty: | Escape rate: 60%%
Esme had always been a little…. odd, but that was what made you all such good friends. Recently however she had gone from being the eccentric, outgoing girl to a suspicious, shy recluse. Her behaviour so bizarre it appeared the Esme you once knew had become a distant memory. Fearing for her safety you take it upon yourself to discover why your friend has become a ghost of her former self and decide to follow her one evening, hoping to uncover something to bring her back to her senses.
Following at a steady pace, careful not to be seen, you make the trip across town and towards the tall, abandoned church. Watching from afar you see her adorn a dark, hooded robe and descend into the cellar below. Your head tells you to run, but your heart confirms your actions, knowing you cannot leave your friend to what awaits her in the darkness. Sneaking silently and peeking through the keyhole of a large, ancient door you see what is only dreamt of in nightmares.
Twelve hooded figures chant something in an unrecognisable language, stood in a large circle around your friend who lays helplessly on a pentagram carved into the floor and stained with blood. Candles and dried flowers scattered around her limp body signalling that she is the next sacrificial lamb. Fear grips you, you know you must get Esme away from this sick cult before she is lost forever.
Are you willing to risk your own life to save your friend’s soul?Book Now Wellingborough & TRAPPD AT HOME ONLY
The Legend of Drakon
Difficulty: | Escape rate: 72%%
Sometimes, memories are the worst form of torture. The village used to be a cheerful, bustling township in the midst of the Kingdom. Now, it is but a forlorn kenopsia. When the curse fell upon the district, nearly everyone fled in fear. There are only a handful of villagers who still occupy the town, too afraid to leave incase the looming presence that attacked the village all those years ago deems them dishonourable. That same formidable beast now resides in what was once a mighty castle just past the edge of the village. The once tall, proud standing turrets and flags now lay in pieces, broken and displaced. For the most part, the beast is a silent resident, only emerging to hunt food or remind the townspeople of his intimidating presence and complete control.
The cursed goblet was the cause of the heinous destruction. Everyone in all the kingdom, from the depths of the deepest valley to the peaks of the tallest mountain knew about the famed beast and his prized goblet. The goblet was just one of his many, many treasures but this piece in particular was special. They say it held the power to transform any cowardly boy into an almighty god, strong and respected. Feared across all the Kingdom. But the beast would never let anyone get close enough to confirm the rumours. At 58 feet long from the tip of his nose to the tip of his tail, deep crimson scales and a phoenix coloured crest. Dark, billowing smoke leaked menacingly from his nostrils and his eyes were ablaze with fury. He was a force to be reckoned with and they called himâ€¦ Drakon.
One day, a young pauper took it upon himself to go in search of the goblet. He trekked across bright yellow fields, over cobbled grey bridges and trailed through royal blue rivers until he reached the cave in which Drakon occupied. Tiptoeing in ever so quietly, he attempted to take possession of the goblet but just as he was about to lay a finger upon the goblet, Drakon awoke. He let out a magnificent bellow and the pauper was reduced to a pile of ash in an instant. Drakon was so infuriated by the arrogance and disobedience of the people that he immediately began a frenzied rampage through the kingdom. He destroyed whole villages and forests, anything in his path was torched to rubble by the boundless flames his deep breaths produced. Finally, he began his attack on the King's castle. People fled in hurried panic, some cowered in their homes and others were silly enough to try to stop him. Almost 20 years later, the Kingdom is a shell of what it once was. That merciless day will remain a regretful memory forever, the day the kingdom burned; the day the townspeople lost everything.
The few who still remain in a state of surviving know what must be done, but all are too afraid to attempt it. If only someone was brave enough to take the goblet and release the kingdom from Drakon's immortal graspâ€¦Book Now Wellingborough ONLY
Atlantis The Lost City
Difficulty: | Escape rate: 30%%
They used to shout my name, now they whisper it. A disgraced god, I used to own them. They were my things. Poseidon, god of the sea!' they used to chant. I was a feared, respected divinity. Worshipped. Now, I am but a hushed murmur. A punished inferior. An exiled mongrel. He will pay for what he has done.
Almost ten thousand years since the mysterious city suddenly sank into the emerald depths of the ocean. The stunning citadels and majestic statues now lay sunken and forgotten on the sea bed. Dancing corals creep up through the cracks in the architecture, lush thick moss covers the once pristine white, sandy temples and the brightly coloured fish dart playfully in and out of the windows. Silence deafens the atmosphere surrounding the excluded fortress. Occasionally, a hammerhead will sweep through, disrupting the peaceful solitude, but for the most part, this is the city that time forgot.
Today, you are on the verge of a break through, you can feel it in your very core. But then again, you've been wrong before. The last twenty-three years of research has been filled with false hope and dead ends, excitement and disappointment, trying to be the first to discover exactly why the curious city abruptly sank into the dark azure depths of the ocean. There is a whole new batch of old scrolls to sift through, extracted from a flooded parlour in the large sanctuary you and your team have recently started exploring. This was previously an inaccessible part of the citadel, you had to really push for the permission to bring this type of machinery down to the ocean floor. Hunched over your desk, magnifying glass in hand, you squint intently at the magical symbols and cyphers on the browned parchment. From what you've gathered over the years, you can decipher most of it. Shuffling through a few of the vellums, you can tell at a glance that this information is nothing extraordinary to the others that you have collected. It's discouraging to say the least, but you persevere.
Your radio crackles through before it connects to the surface and a friendly voice sounds out. Come in, Aqua. What's the situation? Charlie has been a dedicated member of the research team since the expedition began. He's a kind of aloof soul, you can't help but adore him. Even if he does insist on silly code names. You smile through your response. â€œNothing of importance but theres still a few more to look through. Could you send Hydra in again to grab another pile? There is another slight pause and a crackle. Will do. The forecast up here is predicting crazy stuff. The news people reckon there's a huge tsunami headed towards Englandâ€¦ can you believe that?! I think the facility might get a little shaky so don't be alarmed if you feel a couple of vibrations.
Turning your attention back to the delicate papers, you can feel an all to familiar sinking feeling in your stomach. You will it to go away and try to remain optimistic. You happen upon an unusual looking arrangement of symbols, ones you haven't seen before. It's curious to say the least, your brows tie themselves together as you hurry to find a piece of parchment that might translate it. You study it meticulously, translating it a few times and a few more times again for fear of mistake. But there is no mistake. The transcription stares back at you, plain and clear and you are confused by what your brain scrambles to comprehend. From what you can deduce, it's a sort of schedule. A prediction calendar. A list of dates, exactly three millennials apart. At the foot of the scroll, there are a couple more cyphers translating to a very small piece of text;
Triton stole the offering,
It has yet to reappear.
The cause of townspeople's suffering,
Every three thousand years.
Should the legacy stay hidden,
The city shall ascend.
As realisation sinks in, excitement starts to overwhelm you. You've managed to stumble upon something massive. This could lead you to the answer you've been searching for all these years! You're just about to radio through to Charlie to share the good news when your eyes fall upon a date on the scroll. It's today. In exactly an hourâ€¦ You stop dead as a rising panic floods your body, coupled with a hot flush. Your memory flashes back to something Charlie said earlier huge tsunami, England, crazy stuff and suddenly it all falls into place. Atlantis is due to resurface today in an angry charge to destroy the world. Poseidon was never avenged and he intends to share his misery with the mortals who exiled him in a bid to anger the gods more particularly, Triton. A thought crosses your mind to something you read a few weeks ago about an offering left for the gods from Poseidon. It was supposed to be his ticket into the high council. Assuming you can track down the location of the offering, recover it and return it, you may be able to stop the mass cataclysmic destruction about to reign down upon the world. At that very moment, a great quivering tremor engulfs the facility around you. You make a swift grab for the table to steady yourself. Looking out of the window, you can see panicked fish dashing to get away from the area and little air bubbles appear to be escaping from the buildings. You'd better hurry, the onslaught has already begun!Book Now Wellingborough ONLY
Difficulty: | Escape rate: N/A%
As you stumble through the doorway of Hallow's house a gust of cold air hits you. Your eyes adjust as you look through the dark, foreboding room. The floorboards creak as you and the rest of your team carefully walk through the rickety, unstable hallway noting the thick layers of dust consuming everything when you suddenly see something in your peripheral vision. A doll, disturbingly beautiful yet creepy and untouched. You try to look away but her eyes follow you wherever you go. You leave the intimidating doll behind feeling her gaze burn the back of your head, and carry on through the derelict corridors. You swallow the feeling of immense fear at the back of your throat and push through the terror pulsing through your body. â€œYou've done this so many times before...this is what you do you mutter to yourself as you continue to find your team.
The shadows that pour over the furniture make the huge mansion look so incredibly empty. You start to remember the history, the stories. The first tragic story documented was of the beautiful Abigail. An innocent little girl whose life was stolen by her cruel, abusive parents who locked her away in her bedroom for years. Tragically she was taken by the flames of a blazing fire, burnt and alone. Some say they still see a little girl walking the hallways of the huge house. Since Abigail's death in the early 1940s, there has been a terrifying amount of disappearances and accidents within the walls, including death. The most recent event being a group of teenagers who were thought to have entered as a dare but none have been seen since 4 nights ago.
You and your leading paranormal investigative team start to set up equipment throughout the house, taking one abandoned room at a time. Hours passed as you attempt to contact any lingering spirits. With no luck, until a deafening scream echoes through the emptiness of the house. You run to see but as soon as you turn the corner, there he is, your best cameraman suspended mid-air, screaming with no more noise coming out. Eyes so wide with terror before his lifeless body drops to the floor. The sound of his screams still echoing through the house. Tears burn your eyes as you run to get your phone to call someone and the door slams behind you leaving you and your surviving teammates locked in with no way out.
You have to be logical, keep a cool head. You've dealt with unhappy spirits before, but something just doesn't feel right. Something more sinister is in play now. One step forward and you freeze. There it is, there's that doll. Realisation sets in Abigail?Book Now Kettering ONLY
Dead Mans Cove
Kettering & Stockport
Difficulty: | Escape rate: N/A%
The waves slam and crash against the old rickety wood of the famous pirate ship; The Pillager of The Damned as it sails across the seven seas. The sound of the waves like a lullaby after being a desolate, abandoned prisoner for 7 years. So lonely, forgotten. The bars so familiar and friendly, your home for so long. The echo of the crew above your head, working, fighting and singing all to satisfy the cruel Captain Storm Jackson. Given his name for the thunder and despair that he rains down on anyone to cross his path. Always intoxicated and giving away secrets that only a locked away companionless soul could overhear. The plans to steal the legendary pearl...tonight.
Dead Man's Cove. No one fully knows what lies there, only rumours of the rare, exquisite pearl. Only one pirate survived the treacherous journey however he is nowhere to be found and is thought to have gone crazy! Now, no one knows the horrors that await them at Dead Man's Cove but plotting your escape has been effortless as the dimwitted pirates have revealed a detailed plan of their mission to search and retrieve the precious pearl. Giving you time to plot your outbreak. No longer will you be held captive by the cruel Captain Storm, you will escape...but at what cost?
The crew has left, the ship is so quiet. All you have to do is breakout of your jail cell and venture through the Pillager of the Damned's decks without being seen! Find the raft and guide it across the stormy seas. Hurry your time has come to put your plan into action and jump over the hurdles that will come your way, freedom is in your sights.Book Now (Kettering) Book Now (Stockport) Kettering & Stockport ONLY
Difficulty: | Escape rate: N/A%
In 1950, on our home soil, a destructive chemical called Venomous Agent X (VX) was created to wipe out millions of lives and was soon to be used in wars from 1950 to 1988. Up until 1993, when the Chemical Weapons Convention banned the chemical for heinous activities. Although the horrific chemical managed to slip through the cracks of society...
It's now 2040 and you and your covert team have been prepped and issued a mission of the utmost importance. A life or death assignment; to infiltrate the underground Russian warfare base run by Vadik Novikoff whom has recently launched a test strike on China using a chemical weapon thought to be VX. However our intelligence has informed us of the rumoured reproduction of the chemical known know only as VX 2.0 and is now the deadliest, most destructive chemical warfare weapon of all time! If the VX 2.0 is released it could spark a world war and obliterate countries in mere hours.
Its time to shut down the operation. this is the last chance for International peace so its down to you and your squad to retrieve VX 2.0 from the underground facility, and return it to the UK for disposal. You have 60 minutes until Vadik Novikoff returns with his troops and subverts the mission. Be quick and think fast, the fate of the world is in your hands...Book Now Kettering ONLY
Road to Glory
On the road
Difficulty: | Escape rate: N/A%
It's a typical Sunday morning, preparing for your weekly Sunday streets game. Lacing up your boots, straightening up your shin pads, you sprint on to the pitch, ready for your local rivalry against Newbrook Colts. You can feel the grass whipping at your legs as your studs rip through the mud. The ball is kicked straight in front of you, you spin out of the path of the defenders and dribble the ball towards the goal. You could feel the weight of the eyes at the back of your head, feel the heat of the lads on your tail. You outrun two defenders then skip past the maze of legs and flying tackles around you. The keeper comes rushing out and BOOM, you nail the ball right into the top corner. The rest of the game was a blur, as the adrenaline took over you.
Two very smart-looking men approach you as you take your well-needed rest, towel around your neck, guzzling water like a camel in the desert. Turns out some talent scouts had observed you as you played, and were extremely impressed by your performance! You felt dazed when they offered you a trial for a Premier League outfit, a chance to become a professional footballer. A dream since you could kick a ball. Without a thought, you accept the offer and prepare to seize the opportunity with both hands.
Weeks flew by and you've shot from a trialist, to substitute to the starting 11. The newfound fame not quite settling in yet. Game after game, practice after practice all in preparation for the upcoming matchâ€¦the biggest in the clubs history no less. The Cup Final. The biggest challenge of your life. The day started like any other, team tactics in the locker room, followed by interviews. It all just felt so overwhelming. You'd all taken your rightful seats perching on the benches, as the coach discusses the game plan, formation and positions. You had been made Captain for the big game, so the pressure was on for you to lead your team to glory, be the hero and bring home the coveted trophy! You pass the media room and engage in the final huddle before the match. Pats of appreciation consume your body as your legs started to tremble.
Looking down the tunnel into the bright lights of the stadium, sweat trickled down your forehead. The studs on your boots raising you to what felt like 10 feet tall. You start to jog into the abyss of the bright green grass, taking in the buzz of the crowd and the humming in your ears, adrenaline spiking. Now is your time to shine. Never back down. Time to bring it home, it's now or never...Book Now at selected locations