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Synopsis

Area 51

Everything you may or may not believe regarding alien life form is kept secure within the Area 51 site and that is the way the government intend to keep it. Some believe those that have tried to leak information have been ‘terminated’ and famous stories such as The Roswell Incident of 1947 have fuelled believers to mount numerous attempts to gain access into Area 51. None have succeeded… until now.

Agent Peters was alleged to have been ready to publish to the world everything he knew and everything he witnessed inside Area 51. He, his wife and his family have not been seen in over six months; they all vanished without a trace.

You and your team of ufologists have been receiving unknown communication regarding Area 51 via a certain Agent Peters, with precise details of how to bypass the extreme security and gain access into the site. Your mission is to get into Agent Peters’ laboratory and download all the government files before they are destroyed. Peters has guided you this far, the rest is down to you.

Area 51 is home to some extreme security measures, with fatal punishments for those who have ever made it this far. DO NOT LET THIS BE YOU!

You have 60 minutes to get out of there with the files…or remain TRAPP’D in Area 51. Forever!

AREA 51 (Corby Only)

Motel

Having driven all night, tiredness starts to creep in, so you decide to pull in at the nearest motel to get your head down for the night. It isn’t long before you stumble across the Penteville Motel, which, judging from the exterior, has seen better days. Not a car or customer in sight and with a storm brewing outside, you decide to check in and get some rest.

You are reluctantly welcomed in by a peculiar motel manager who does not look you in the eye throughout the check-in procedure and simply points to the room you will be staying in for the night. He has a very strange presence about him, almost sinister.

You make your way back outside the reception area to room 109, thankful to get in the room to finally relax after a long day of driving. What you fail to realise is that you have just checked in to a motel where guests never check back out. You are about to endure a night of terror at the hands of a sadistic serial killer who mutilates guests by sneaking into their room once they are asleep and dragging them into his lair.

You must do everything you can to survive and make sure you don’t end up on the slaughter table in his gruesome torture chamber – with all the other past guests. If only it was as easy as leaving through the same door you entered…

NB: This room is for over 16’s only. Participants with heart conditions must check with a doctor before playing.

Motel (Corby Only)

Maine State Prison

Welcome to the Maine State Prison, also known as, ‘HELL IN A CELL’ and renowned for being the worst prison on Earth. Prisoners are left to die here, treated as slaves for the remainder of their lives and forced to live in conditions so horrific that over 500 people have died within these walls since 2014.

If you are unlucky enough to be sentenced to a term in Maine State Prison, the chances are you won’t be leaving here alive. Rats run freely around the cells, the stench of faeces and urine sticks to the back of your lungs, people are executed publicly in a display of power by the guards. This is not a prison you ever want to set foot in, let alone spend the rest of your life in.

With armed guards at every corner of the prison, only two people have ever managed to escape; the other 424 who tried were executed. Legend has it that the two heroes who escaped Maine State, left a cryptic code in their cell which no-one has ever managed to crack. Solving this code holds the only key to any hope of escape.

You were stupid enough to get yourself in here, now it’s time to prove that you’ve got what it takes to get out. Crack the code and run for your freedom…or remain TRAPP’D at Maine State Prison. Forever!

MAINE STATE PRISON (Corby Only)

Molten Creek Mine

After 11 years experience in the mining industry, you head to work just like any other day. You get into your safety gear and walk through the murky tunnels into the quotidian mineshaft. As you begin working, however, you notice that something feels unfamiliar… almost dangerous. Suddenly, an ear-splitting crack rings out as a large cloud of dust surrounds you. Blinded, you try desperately to search for the cause and make sure your fellow miners are unharmed. The support beams in the mine that you and your team have been working on have given way and the mine is beginning to collapse! The walls are crumbling, the ceiling is caving in, the entrance is now blocked and every second you spend in there means less and less oxygen.

The rescue team is trying their best to race against the clock in order to save you all, but the chances are looking bleak. The creeping realisation of the life or death situation is beginning to dawn on your fellow miners and panic resonates. You are left with one option, find another way out… or die in this soon-to-be catacomb!

Molten Creek Mine (Northampton Only)

Monosphere

After a monotonous 9 to 5 shift, you get home and look around, deciding that you need a change so you call up a few friends and arrange to do something exciting. How about that new ‘escape room’ thingy that just opened near the town? The posters look stimulating and it’s had great reviews! Everyone agrees that it’s a good idea so you decide to book in and a few days later you are standing in the blackened void that is the Trapp’d reception eagerly waiting.

You have decided to try ‘The Monosphere’ room which promises to be a crazy, mind-bending psychoactive experience all rolled into one fascinating room. What you don’t realise, however, is that the government are actually using this room to test a new form of mind-modification to try and create the ‘perfect utopia’ within society – a sort of brain-washing totalitarian epidemic, if you will. Anyone who attempts this ‘escape room’ unconsciously falls into a passive stupor of compliance and conformity… Do not let this be you! Figure out a way to escape without alerting anyone to your recognition of the untold activities being performed within this room. Trapp’d in with 60 minutes to escape… before you lose your mind!

The Monosphere (Northampton Only)

Cirque Delirium

“Roll up, roll up! Enter the mind meddling spectacle that is ‘Madame Curio’s Cirque Delirium’! Try your luck, prove your skills and test your aim… can you conquer our unusual carnival games? How about attending a captivating performance in our very own circus ring? A delightful fun-filled evening where our guests pile in, hoping to glimpse the circus’ famed attractions and maybe win a prize or two. Don’t believe us? Come and see for yourself! There’s so much fun to be had in our big top phenomenon!”

The poster seems intriguing but you get this niggling suspicion that all is not exactly what it seems. Since this circus came to town people have started disappearing. Guests supposedly enter the circus, but very few come out and people seem to whisper of a ‘ghostly aura’ surrounding the circus itself. Still, your attention has been caught and curiosity is getting the better of you. You decide to go along and see what it’s all about… besides, you’ve never been particularly superstitious…

After entering, it’s all fun and games until you start to notice the abnormal silence among the workers. They seem to labour along in a zombie-like state, almost like mind slaves. They don’t blink or speak to anyone – not even each other. It isn’t until you recognise a stamp on one of their hands for Madame Curio’s fortune tent that you notice they all have the same distinguishing stamp. A quick glance towards the sage’s tent tells you that passers-by are being reluctantly coerced into entering… and they never seem to emerge. Something rather sinister is happening and you realise that you could be next. The circus closes in 60 minutes and you can’t see an exit anywhere. Maybe they blocked it off? You need to find another way out of this circus nightmare before Madame Curio steals your mind and you remain Trapp’d in the circus forever!

Cirque Delirium Peterborough Branch Only

Red Rock

An old legend surrounds the mysterious town of Red Rock. Strangers talk of an ancient rare jewel said to hold unimaginable value. It was rumoured to belong to the first mayor of Red Rock around 300 years ago who was supposedly assassinated in a political conspiracy between the neighbouring towns. Whether this jewel truly exists, nobody knows. The townspeople are not particularly welcoming to outsiders, barely leaving the town and usually keeping to themselves. The towns local sheriff, Newman “The Law” Dalton, is the only man alive who knows the real truth. But secrets never stay secret for long…

Hundreds have claimed to try and steal the jewel, but to no avail. You and your outlawed band of miscreants, The Rockboar Syndicate, are among the failed horde. After a vain attempt to break into the bank and steal the towns infamous prized jewel you now find yourself trapp’d in the sheriffs jail cell and sentenced to be hanged at dawn. With mortality drawing nearer by the minute, you and your fellow criminals decide to give the robbery one last shot. The sheriff has been called out to an ambush shooting just outside the town so now is your chance! Find a way to break out of the jail and make your way to the bank. The last train out of town leaves in 60 minutes and you want to make sure you’re on it – with the jewel in hand!

THE OUTLAWS OF RED ROCK (PETERBOROUGH ONLY)

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Terms & Conditions

I HEREBY ASSUME ALL OF THE RISKS OF PARTICIPATING IN Trapp’d escape rooms, including by way of example and not limitation, any risks that may arise from negligence or carelessness on the part of the persons or entities being released, from dangerous or defective equipment or property owned, maintained, or controlled by them, or because of their possible liability without fault.

I acknowledge that this Accident Waiver and Release of Liability Form will be used by the event holders ‘Trapp’d Ltd’, and that it will govern my actions and responsibilities at said activity.
In consideration of my application and permitting me to participate in this activity, I hereby take action for myself, my executors, administrators, heirs, next of kin, successors, and assigns as follows:

(A) I WAIVE, RELEASE, AND DISCHARGE from any and all liability, including but not limited to, liability arising from the negligence or fault of the entities or persons released, for my death, disability, personal injury, property damage, trauma, or actions of any kind which may hereafter occur to me.

(B) INDEMNIFY, HOLD HARMLESS, AND PROMISE NOT TO SUE ‘Trapp’d Ltd’ or any of its employees from any and all liabilities or claims made as a result of participation in this activity, whether caused by the negligence of release or otherwise.

I acknowledge that Trapp’d Ltd and their directors, employees, volunteers, representatives, and agents are NOT responsible for the errors, omissions, acts, or failures to act of any party or entity conducting a specific activity on their behalf.

I acknowledge that this activity may involve a test of a mental limits and carries with it the potential for heart failure, panic attacks, post-traumatic stress or personal injury.

I understand while participating in this activity, I may be photographed. I agree to allow my photo, video, or film likeness to be used for any legitimate purpose by Trapp’d Ltd.

This waiver shall be construed broadly to provide a release and waiver to the maximum extent permissible under applicable law.

Trappd

Corby Branch
6 Priors Haw • Corby • Northants • NN17 5PH
t: 01536 213666 e: corby@trappd.com
Northampton Branch
24 Connaught Street • Northampton • NN1 3BP
t: 01604 973286 e: northampton@trappd.com
Peterborough Branch
The Peterborough Greyhound Stadium • Fengate • Peterborough • PE1 5BP
t: Coming Soon e: peterborough@trappd.com

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